![]() ![]() Team up and go head-to-head in a variety of multiplayer modes. ![]() Unleash your inner map designer with Prodeus’s powerful but easy-to-use level editor, and keep the visceral combat fresh with a built-in browser filled with community-created maps. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system. Splatter the steel walls and alien halls with the blood of your enemies. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons. Steel yourself for fast and frantic nonstop action. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos. Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. ![]() This is the Boomer Shooter you’ve been waiting for. The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware. Prodeus has many elements that a good game needs, but unfortunately it is far from being a good game because of several horrible decisions by the developers who seem as if they were ashamed of simply making a simple, straightforward shooter.Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. At least force the player to collect these things at the end of the third or fourth level when he is already familiar with the basics. I can understand not offering all skills immediately so as not to overwhelm the player, but if you are going to introduce double jump and dash, which completely changes the approach to both battles and exploration, then you can't make this completely optional. Prodeus has a good core but the game design is a disaster. no wonder i cannot reach several fragments in lots of (early) maps. Always wondered why the button i assigned dash for is not functional, how should i know that i need to unlock this? Just noticed in a youtoube vid one is having djump and dash, else i wouldnt have known they exist, maybe one day i would have found out running in that corner accidentaly in the shop. Thought this was a straight forward shooter, not a farming game. for me the phun in this game just dropped to -20. I totally do agree, never seen such important things needed to be unlocked first, major bummer, why would they do that? So i need to replay all the maps several times to get enough ore to unlock all tier 1 weps, then find ore to unlock the djump/dash. Making this kind of thing optional just makes the mechanics and level design unbalanced because they need to fit two different player approaches. I don't normally like these "advanced moves" in retro shooters, but since it exists in the game, and impacts the gameplay in such a profound way, then the devs should have embraced the mechanics. Originally posted by tcassat:Who agrees that these things should be unlocked from the beginning? ![]()
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